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We would like to propose an extension to the texture formats table and features for HDR ASTC textures.
Specifically under Section 25. Feature Index: https://gpuweb.github.io/gpuweb/#feature-index
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**Describe the bug**
When the game is held on one scene for a while, e.g in a conversation with an NPC or just not panning then slowly compression artifacts start to take over certain models on the s…
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**JPEG XL** is a next-generation royalty-free image codec with **superior compression**, providing about ~60% size savings when compared to original JPEG at the same perceptual quality, while supporti…
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TIFF is a widely used format which supports HDR and lossless compression, making it ideal for several situations. It'd be awesome if tev could support TIFF
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Blocks https://github.com/elastic/kibana/issues/74574
The [percentile metric](https://www.elastic.co/guide/en/elasticsearch/reference/current/search-aggregations-metrics-percentile-aggregation.html…
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In `grpcio==1.62.0` a regression (https://github.com/grpc/grpc/issues/33935, https://github.com/grpc/grpc/issues/35323) was fixed which caused rpcs to fail if the server responds with a content-type o…
fg91 updated
3 months ago
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To round out the functions of HDR support, the final piece seems to be the EETF for dynamic range compression as given on pages 20-21 of https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2390-4-2018-…
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The dynamic range compression module is supposed to work well on HDR images, but it currently does not. This is due to some internal scaling of the data whose purpose I don't quite understand (and whi…
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In the [IETF last-call review](https://www.w3.org/Search/Mail/Public/search?hdr-1-name=subject&hdr-1-query=draft-ietf-httpbis-compression-dictionary&index-grp=Public_FULL&index-type=t&type-index=ietf-…
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# Proposal: gain maps for PNG
**This proposal has no official standing in PNG WG and is presented for discussion only. Do not implement.**
## [3 Terms, definitions, and abbreviated terms](https:…