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**What happened**:
Currenty when you enable the Application integration via the UI it only shows the WAF's in the current subscription. But if you use a hub spoke model where the WAF is in a differen…
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Teams such as Storage and Ezmeral have complex use cases where they require more than 3 levels deep in the hierarchy. While they've tried flattening out their layouts to use our hub & spoke model, the…
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**Section Number** *Artifacts Summary*
**Issue** We walked through and identified a handful of needed codes to support the cases in the IHE Topologies Whitepaper, but have not normatively defined t…
jlamy updated
3 weeks ago
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There are lots of gaps in this landing zone accelerator particularly around Network Design. There is no mention of Azure Firewall or VWAN hubs which are the most common seen in Enterprise Scale Networ…
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#clint.js gives deprecation error due to inputBuffer and createScriptProcessor.
```
// Request access to the microphone
navigator.mediaDevices.getUserMedia({ audio: true })
.then(stream => {
…
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**Description**
No texture on 3D model .glb file dragged into Hubs. Works fine in Spoke.
Quote: "Looks like something isn't being handled properly, most likely the fact that Paint3D models are using …
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We have upgraded from limit monitor to quota monitor. Used the hub and spoke model deployment solution using quota-monitor-hub template and its dependencies.
This model supports only sending SNS n…
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Seems to be a problem both in Spoke and in spawning items inside Hub scenes.
I made a 3d model with textures using Paint 3D and exported it into a .glb file. It renders perfectly in SketchFab but …
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**Description**
Some GLBs load with missing/black textures. E.g: https://poly.google.com/view/ejF8pZvNHHh
This model loads correctly in all other GLTF viewers, but not in Spoke and Hubs.
The core i…
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Demonstrating recent thinking about how a hub-and-spoke navigation model works with the new browser-based OS. This model is called "TabZero," because the Homescreen is the hub.
Instructions for runni…