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https://gillian-guide.github.io/mod-dependencies/
This page says IV-SDK .NET is "Not compatible with Linux", but I've been able to use it on Linux via running GTAIV in Bottles rather than Steam. Wh…
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Details:
- IV Version: 1.0.7.0 AND 1.0.8.0
- IV-SDK.NET Version: 1.3
- ScriptHookDotNet.dll Version (located in the "IVSDKDotNet -> bin" folder): 1.7.2.1
- IV-SDK.NET log File: Not provided.
- Mo…
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Given the whole thing with people phasing out 1.0.8.0, it would be nice if this was transferred to IV-SDK .NET which would eventually support 1.2 I believe
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**PLEASE ONLY PUT WORKING MODS IN THIS THREAD!**
**IF YOU GOT ANY MOD THIS IS NOT WORKING AS EXPECTED, PLEASE OPEN UP A NEW [ISSUE](https://github.com/ClonkAndre/ScriptHookDotNet-for-IVSDKDotNet/issu…
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I'm sure other people would care to see this get an update to support CE, FusionFix makes it so much better and mods like [IV Released](https://gtaforums.com/tags/IV%20Released/) Liberty Tweaks would …
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### Description
I found a performance regression through benchmark testing of the [Loop Optimizations: IV Widening](https://github.com/dotnet/core/blob/main/release-notes/9.0/preview/preview2/runti…
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After running the game for a few minutes with the mod enabled, my game starts rapidly stuttering. opening the console with f4 fixes it temporarily, but after a few minutes it starts stuttering again.
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Since MS is having issues supporting the `WinForms` designer in .NET, the WinForms Designer Extensibility SDK could be the solution for the current [designer issues](https://visualstudiomagazine.com/a…
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I tried "InGAME WPL EDITOR (scripthook mod)" on the new IVSDK 1.3, and there is a report, namely: the config file .ini of this mod is readable, but as soon as I try to start using the mod itself (laun…