-
### 🎮 Game Request
Verlet integration is a numerical method used to integrate Newton’s equations of motion. It is frequently used to calculate trajectories of particles in molecular dynamics simula…
-
1. Evaluate libraries & choose one
* Oimo.js
* Ammo.js
1. Implement
┆Issue is synchronized with this [Wrike Item](https://www.wrike.com/open.htm?id=750297236)
-
### 🎮 Game Request
Game logic and basic description
The 2D Bouncing Ball Game is a simple yet engaging web-based game developed using HTML, CSS, and JavaScript. It involves a ball that continuousl…
-
Has anybody thought of creating a game physics engine with this as all CPU based physics engines are slow for javascript.
-
Hi.
First: Awesome work with iodide and pyodide. You made my afternoon when I stumbled across it.
Second: [VPython](https://vpython.org/) is a python library for easily generating and animating …
-
### Steps to reproduce
Create a `ListTile` with a subtitle and put it into the `IntrinsicHeight` widget as a child.
Make the `buildBody` greater in height than the height of the screen.
### Exp…
-
Hey Alon -
I've setup a simple test scene with a btRaycastVehicle and a camera that follows the vehicle around (follow_board). The issue is that the follow_board component creates a visual jitter o…
-
* Motivation: to build something like https://github.com/Voxelers/mcthings/issues/122 (Voxels collisions)
https://www.ibm.com/developerworks/opensource/library/os-physicsengines/ (intro 2011)
http…
-
Hey Cheerp team!
I've been tinkering with Cheerp and trying to compile OpenCV, but I'm stuck. After hitting some compilation errors, I feel like I'm back at square one. The current examples you've …
-
In the physics example, there are three floor instances. One flat and full size, one slim and flat, and the other one slim and angled.
I edited the physics hitbox of the floor object to make it one …