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is there a new way to live link kinefx to unreal ? just asking bcz there isnt even a version fr 5.1
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hello, thanks your work. i leran so much from kinefx_tools. but resent i try to use create_obj_ctrls, always tell me some problem, maybe the attach_control_geometry is not fit for hou19.5? i have litt…
1zxa updated
11 months ago
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I've got everything set up according to the instructions in the docs. All the MoonRay nodes and parameters are showing up in Houdini and MoonRay is listed in the choice of renderers. But, when I selec…
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I'm looking for a way to load a KineFX skeleton into Houdini via Engine. It seems that HAPI_CurveInfo::isClosed exists but hasn't yet been replicated here.
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Attach Control Geometry 1.2 does not work with Houdini 19 anymore.
I think SideFX changed some library names in Houdini 19.
So Python code needs update to import to "utils" instead of "kinefx_utils"…
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Hey Kamil, your kinefx tools are super useful, amazing work! Is there any chance you'd consider releasing the HDA's under the full houdini license (i.e. with a .hda extension instead of .hdalc)?
I'…
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===================================BUG REPORT===================================
C:\AlexDocuments\houdini19.5\MLOPs\MLOPs\data\dependencies\python\bitsandbytes\cuda_setup\main.py:166: UserWarning: We…
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ImporteError:cannot import name "kinefx utils"from kinefx(C:\PROGRA~1/SIDEED~1/..../python3.9libs\kinefx\__init__.py)
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Why you have to convert the keypoint from COCO format 16 joints format? Is it more general to keep COCO format?
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**Hello**
**Thank you again for your coooool job!**
here I have a problem with
fbx character import & fbx animation import
It gives an error like:
File ".../Documents/houdini18.5/pyt…