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Hi,
i have installed Triton with vllm backend and also the OpenAI-Compatible Frontend for Triton Inference Server (Beta). The model is meta-llama/Llama-3.1-8B-Instruct. Now when I call the Endpoint…
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Volumetric Light Scattering를 구현한다.
이걸 구현할 생각이다.
![Volumetric_Lighting](https://sdm.scad.edu/faculty/mkesson/vsfx419/wip/best/winter12/jonathan_mann/images/rays_with_lights_600.jpg
)
참고 : https:/…
Jin02 updated
6 years ago
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_From @Jin02 on November 13, 2016 7:38_
Volumetric Light Scattering를 구현한다.
이걸 구현할 생각이다.
![Volumetric_Lighting](https://sdm.scad.edu/faculty/mkesson/vsfx419/wip/best/winter12/jonathan_mann/images/…
Jin02 updated
6 years ago
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We already have specular reflections so I wonder if maybe subsurface scattering, diffuse reflections and interreflections are possible to add too for even more advanced effect,
https://en.wikipedia.…
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![image](https://user-images.githubusercontent.com/2307692/77809264-42b4c980-708f-11ea-8c5d-e851f44ee22d.png)
Hi, Why does the sin using the same theta as cos? What's the physical meaning? I never se…
iaomw updated
3 months ago
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### Your current environment
The output of `python env.py`
```text
Your output of `python env.py` here
```
### 🐛 Describe the bug
There is a strange output that happens in aphrodite, but…
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While working on #12248 I noticed the fog color overall seems too dark compared to other platforms like Google Earth. I would expect the colors to more closely match the light white/yellow at the base…
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## Describe the bug
The clouds have this effect of appearing to scatter the moon and sun light, which is very beautiful, however that occurs even when they aren't/shouldn't be visible.
When blocked …
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# My problem
I use tokens for chests, ladders, lights, etc. and I don't want them to move, when players walk over them.
# Requests
1) Would it be possible to add a toggle to the token configura…
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Hi,
is the current code able to simulate the light scattering of core shell particle within absorption medium?
The core shell particle could be the shell is polymer and the core is just air. And…