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##### Description of the problem
Now that we have a LightProbe class (https://github.com/mrdoob/three.js/pull/16191), the Spherical harmonic class (https://github.com/mrdoob/three.js/pull/16187) me…
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RT shadows are too expensive on Switch so they are off
Full lighting bakes shadow in lightprobes so you can do a scene without RT shadows but you lose highlights
Subtractive gives those RT highlight…
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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
Standoff 2
### Whi…
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## Expected Behavior
It will be very useful if I can modify the probe intensity in-game!
Hooh already integrated the script to the modding tool, so he will already know the way very well.
https://g…
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Tracking coverage percentage for `README.md`
### Lumps
- [x] Entities
- [x] Planes
- [x] TextureData
- [x] Vertices
- [x] Models
- [x] EntityPartitions
- [ ] PhysicsCollide (stub)
…
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Tracking coverage percentage for `README.md`
### Lumps
- [x] Entities
- [x] Planes
- [x] TextureData
- [x] Vertices
- [ ] LightProbeParentInfos (stub)
- [ ] ShadowEnvironments (stub)
…
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1_ need access to splats textures for update them
public function set splats(s:Vector.):void {
_splats = s;
}
2_ only two lightprobes can be apply to material with terrainDiffuseMethod…
lo-th updated
11 years ago
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Question.
After playing around with BakingLab i am asking myself if Blender Cycles as Path Tracer for baking LightmapSG s and Blender EEVEE for fully show off would be working?
A fan.
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Tracking coverage percentage for `README.md`
### Lumps
- [x] Entities
- [x] Planes
- [x] TextureData
- [x] Vertices
- [ ] LightProbeParentInfos (stub)
- [ ] ShadowEnvironments (stub)
…
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Following up from #1250, reflection probes have been added which is great! Now I'm making this issue for light probes to be added as well.
![image](https://user-images.githubusercontent.com/6669116…