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Currently mazes are generated using a single maze algorithm. It would be nice if there was a choice of different maze generation algorithms available. One benefit of this would be to create mazes with…
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Hi, I'm the author of the [Labyrinthian](https://github.com/romandykyi/Labyrinthian) library, which specializes in step-by-step generation of various graph-based maze types (e.g., delta, theta, upsi…
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* @ddauber recently posted some cool generated mazes in R on Twitter:
+ https://twitter.com/daniel_dauber/status/1501133268409847808
+ https://twitter.com/daniel_dauber/status/1500893541890932…
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Well, what's one of the most useless features to add to this simple game ? Multiplayer and modding of cource.
~~I'd like to use https://extism.org/ for it. Because it supports multiple "plugin" lan…
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there are quite a few algorithms to generate mazes. the wikipedia page is a quite nice starting point [wiki maze generation](https://en.wikipedia.org/wiki/Maze_generation_algorithm).
we should thin…
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It would be wonderful to support all sorts of maze generation algorithms such as
- Depth First Search
- Kruskal's Algorithm
- Wilson's Algorithm
- Eller's Algorithm
- Prim's Algorithm
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Generating links between stars is currently rather ad-hoc, randomly selecting a link and then pathfinding to check whether this results in an isolated region, repeating until the goal sparsity has bee…
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A challenge on visualizing sorting algorithms would be cool.
For ex.
https://www.youtube.com/watch?v=kPRA0W1kECg
https://bost.ocks.org/mike/algorithms/
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Generate a maze with collisions.