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The section where the editor buttons are located is in a bad state in terms of design. There are problems such as size differences, positioning problems, etc. The design currently looks like this and …
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A user asked to add a context menu to the editor, which allows to copy paste content from/to the clipboard.
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### Describe the issue
Pressing f11 in map editor will result in opening a cheat menu, using it will break the game.
Not a 0.68.0 issue, it can be reproduced in older versions
### Steps to Reproduc…
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### Guidelines
- [X] I checked for duplicate suggestions
- [X] My suggestion intends to add or improve something
### Version
Development (Unstable)
### Topic
A game mechanic (e.g. a part, a featu…
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This button should open a selection popup with positions to choose from.
Positions should include openings, endgames, and a "clear board" option.
For reference, here are the endgame and opening …
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![image](https://github.com/user-attachments/assets/7eb3f7a0-696e-468d-b9bd-8786fa39421f)
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Selecting any of the specified menu items broke the editor. The rest are simply not needed.
![image](https://github.com/user-attachments/assets/86d9e3d7-24a5-408c-b155-b4d9c749214d)
![image](https:/…
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If you want to resave a map to a different folder thats not really supported. Entering a / for paths jumps the cursor to the end. And clicking on folders does not work.
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Perhaps just like with the VUdon Music Player, Footsteps and Vehicles, the menu hierarchies could be created with ScriptableObjects and assigned to the prefabs in the editor.
Different menu hierarc…