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Basically every export that has both static meshes and skeletal (parented to armature) meshes ends up with different scale for meshes. Skeletal meshes are always 100x smaller. I guess it's somewhere a…
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CARLA version: 0.9.15
Platform/OS: Linux
Problem you have experienced:
While making new building using the BP_Procedural_Building, adding new meshes in mid meshes doesn't always results in st…
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Right now we're just calling the NIFLY library's optimize meshes, which seems to result in some invisible meshes. We need to look at what optimize actually does and probably not do all of it depending…
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Hi
Is there any example how to get meshes from alembic file?
i tried many times but always get wrong vertices coordinates and wrong results
if i try to output the vertices only i get duplicated res…
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Hi! I really enjoyed reading your work. Very impressive. I was wondering if you have suggestions for visualizing the meshes or if you already have some code snippets to do so. Thanks so much!
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Hello.
I have this problem with static meshes where they have those dark shadows on them or the materials aren't showing.
In UE2 Editor they look fine. The original meshes are exported with UE Vie…
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Iterate over 2 vectors to associate material with its mesh isn't very convenient.
Why not having a meshes vector, where each mesh would have its own material?
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Thank you for the amazing work on the OakInk dataset! It is a tremendous resource for the community, and I truly appreciate all the effort that has gone into making it so comprehensive and accessible.…
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Hey, just wanted to discuss about adding a few things.
Correct me if I'm wrong but, `Document` isn't very easy to manipulate : you have to browse the whole tree to find your meshes (vertex position…
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When generating the simple geometry of box, its mesh contains 24 vertices, and the box itself only needs 8 vertices to represent, and 24 vertices cannot ensure the closure of the mesh, it is just a se…