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https://github.com/xjiajiahao/federated-minimax
https://arxiv.org/abs/2105.14216
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### Feature description
Minimax Algorithm with Alpha-Beta Pruning: Commonly used in games like Tic-Tac-Toe, Chess, etc.
Nim Game and Grundy Numbers: Problems related to combinatorial game theory.
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How would you implement a minimax q-learner with coax?
Hi there! I love the package and how accessible it is to relative newbies. The tutorials are pretty great and the accompanying videos are very…
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This issue is to add a Python program that simulates a Tic Tac Toe game where a human player can compete against the computer. The goal is to implement an intelligent algorithm for the computer player…
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Both Caribbean and Code4life winner strategy are based on minimax algo.
https://github.com/Agade09/Agade-Code-4-Life-Postmortem/blob/master/Agade_C4L_Postmortem.md
https://recursive.cc/blog/code…
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We need some kind of AI to play with and evaluate our agent after training. There are many algorithms we can implement and in this project, we can try the **MiniMax** algorithm with and without _alpha…
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**Note from the teaching team:** This bug was reported during the _Part II (Evaluating Documents)_ stage of the PE. **You may reject this bug if it is not related to the quality of documentation.**
Th…
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Hi @ericklarac, Can we add Minimax algorithm in algorithms/backtrack section?
If there is any possibility, I will send a pull request.
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The game currently only works with 2 human players. Implement an AI opponent to play against.
- A simple minimax algorithm with alpha-beta pruning may be used for this. Alternatively, interface wit…
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# Minimax Algorithm Adventures, FP and OOP
dev stuff 🦆
[https://macawls.github.io/blog/post/minimax-algorithm-adventures-fp-and-oop/](https://macawls.github.io/blog/post/minimax-algorithm-adventures…