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I tried using MobReplacement in conjunction with the addStage so that early game hostile mobs were replaced by passives. But my gameworld just filled up with Passives, and they just kept spawning. I h…
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One issue I'm having is mobs spawning in every dimension. It would be nice to blacklist and whitelist each mob's spawning rules.
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I'm trying to create spawning rules for Ice and Fire mobs in a dimension where they don't normally spawn. I set the mob in potentialspawn.json, and set allow and deny rules in spawn.json, along with m…
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### Expected behavior
Mob switches are a construct that allows players to conditionally limit the natural spawning of new types of mobs in the world. When activated, the mob switch prevents new mobs …
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Playing around with Passive Mobs in both Spawn and PotentialSpawn and found some interesting issues:
1. If I set passive creatures to spawn using PotentialSpawn - there is no passive mob cap so pas…
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**Is your feature request related to a problem? Please describe.**
Minecraft spawn rules (allowMonsters/allowAnimals) don't prevent every single mob from spawning (e.g. bats).
**Describe the solut…
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I can't see a way to do this so I think this is a feature request. :)
I'd like to be able to specifically exclude spawners from the spawning rules and still be able to modify the mobs' stats (hea…
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I'm playing Exoria and wanted to tweak the spawning rules for drones as they're super annoying by default. Kept having issues with them not spawning and instantly disappearing when a spawn egg is used…
ghost updated
6 years ago
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I wish this mod would come with more in-depth, detailed documentation. Things missing are:
Are the rules in addition to existing spawn rules or instead of? Both should be possible. e.g. spawning wi…
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For a long time, I've thought the Minecraft bee was too big, while the baby bee is a perfect size. Is there a way for me to disable mob growth, mob aging, or set a mob's size? I've looked, and I cant …