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The fixed function pipeline(immediate mode APIs) has become obsolete, and has been removed from core OpenGL 3.1 and above.
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**Is your feature request related to a problem? Please describe.**
If we want to make it possible to port cubosphere to mobile world, using OpenGL 3.1+ is simply a requiment.
This will be huge wor…
v1993 updated
5 years ago
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This is supposedly faster and more efficient.
It might also provide tools to retain the full buffer, preventing loss on resize(?)
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### Steps to reproduce
### Synopsis
I just merged recent develop (1b5dc396e3) into our fork (previous merge was f278405d0d, 2024-05-31), and our existing environments now fail to build with concre…
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Currently there's a critical bug on the Vulkan version of Tf2 for Linux users where the game starts stuttering massively after ~15-30 minutes of gameplay, thus making OpenGL the only, hopefully tempor…
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Hello, I am a big fan of your tutorials but there is something that I think would be worth changing. I'm talking about debugging. On the web and on YouTube people only show the old OpenGL debugging th…
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Hi,
I already left a commend on deprecated function calls on codeplex (see: https://sharpgl.codeplex.com/discussions/567675) and wanted to ask, if there is anything planned about this issue or if the…
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Hello,
I am looking to implement a tiny cross API (DirectX12, Vulkan, OpenGL) game engine and was looking forward to implement a uniform shader language between the three to ease on shader language…
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