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## 一言でいうと
画像のレンダリングを微分可能にするという研究。これにより、影や鏡面への写り方が変わる様をニューラルネットで学習、シミュレートできるようになる。今まではオブジェクト等の境界面が微分不可能になるため適用が難しかったが、境界(エッジ)周辺のサンプリングから微分値を近似する手法を使っている
![image](https://user-images.githubusercon…
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Hi,
Congratulations on your work, and thanks for sharing, I am a big fan.
I checked that you cannot currently publish any fitting models, however I am using your model to fit it to images via inv…
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Dear Raysect team,
currently rays fired by observers are of rectilinear trajectory, which could potentially be reflected/scattered by material surfaces (call it "superficial scattering").
Addin…
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If you set the camera to be a 2D grid of rays above a surface on one side of the surface then you can generate the surface texture data and perform monte-carlo on this data. Then you can build up a su…
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### Models
+ Entity - Object's space properties
- Vertex is a set of properties.
* Required: Coordinates
* Optional: Color, Normal information, Transparency/Texture ...
…
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Current lighting is just a made-up system that looks kind of right. Lights should be improved to have intensities, point lights should be added, multiple lights should be supported. At the same time…
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### Summarize
I want to add a function in Emitter to be called when rendering to calculate the contribution of each Emitter. When called by Emitter* in SamplingIntegrator::render_sample function, …
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This is not a bug report, but a question and request for pointers
I recently bumped into this project as I read about Blender 3.2, and was attracted by the "physically correct" rendering capability…
fangq updated
2 years ago
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Awesome package, many thanks for making it public.
I'm playing with the examples, and everything works.
One minor comment: "transmission" and "vacuum" are nouns, while "reflective" is an adjective. …
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Mirrors, etc
https://www.pbr-book.org/3ed-2018/Light_Transport_III_Bidirectional_Methods/Bidirectional_Path_Tracing