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the purpose of this fork to start is to port mrtk to godot and merge it back in to xr tools. i'm lazy and don't want the maintenance when it's done.
starting off will be merging in hand interaction…
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integrating mrtk style ui tools into xr tools would be a godsend for xr ux development
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This is tracking the release of `main` to address UPM Asset Store Failure. The primary purpose of this release is to address failures in UPM Asset Store publication.
1. Package dependencies referenc…
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## Describe the problem
MRTK3 is adding visual noise to the Unity Assets root directory by placing its MRTKSettings.asset file in the MRTK.Generated directory. Moving this directory will break buil…
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Fridolin Wild:
The more I look into the Quest 3 setup, the more I believe we should probably retire MRTk and use ARfoundation only. Do you happen to know if ARfoundation covers all our needs (it doe…
fwild updated
1 month ago
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Télécharger: [MRTK, VRTK, XRTK](https://github.com/EloiStree/2024_07_16_MonsXrDesign/releases/tag/V0)
https://github.com/EloiStree/2024_07_16_MonsXrDesign/releases/tag/V0
- https://github.com/…
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Follow new MS Setup for MRTK with Unity 2020 LTS.
- [x] [Starter Documentation](https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/configuration/usingupm?view=mrtkunity-2021-05)
- [x]…
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Will you push an update to the latest release of MRKT?
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Thank you for your outstanding work on this project! I have deployed it on Hololens2, but I can only see the main camera's pointer and I'm unable to use the hand ray for interaction. Could you please …
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- focus on spatial audio
- Pitch detection
- General use