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The MSDF Text Rendering sample is a fantastic demo! I really appreciate it. 😄
https://webgpu.github.io/webgpu-samples/?sample=textRenderingMsdf
But, I think referring to msdfgen, both on the websi…
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MSDF is off, so glyphs are misaligned (e.g. see [this](https://notes.adamlearns.com/notes/godot-game-engine/godot/godot-ui/#misaligned-glyph-baseline)). We should probably use a Google Font, turn on M…
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**Issue:**
MSDF fonts are not getting generated and error is shown
**Environment:**
OS : Ubuntu 18.04
Node Version : 16.20
**Error**
```
> @lightningjs/msdf-generator@1.0.2 start /msdf-gene…
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### Current Behavior
In this image I have Pinyon TTF basic text (white) and Pinyon MSDF text below, note that the baseline is way off, in fact the bounds reported by Pixi are also way off (getBounds(…
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Hi there, great library you have here :D
I am trying to use the uv from text ,but is giving me the character uv for making the MSDF word.
Is there a chance to have a uv for the complete word/sen…
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When zooming out in the OpenGL scene the edges of blended entities get jagged edges. This is not a MSAA issue, but I am pretty sure it has something to do with blending,
Smooth text:
![image](htt…
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### Current Behavior
MSDF (and probably SDF) bitmap text in V8 has worst quality compared to V7.
About year ago, I made a PR that make MSDF text look better (#9261), and so far it was great, and I…
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I would like the engine to support high quality font rendering if the user / app wants it. Therefore we will need some sort of tool that generates MSDF Font Atlas's offline so that we can load them in…
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### Discussed in https://github.com/soimy/msdf-bmfont-xml/discussions/78
Originally posted by **soimy** July 25, 2022
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soimy updated
3 months ago
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Hi @leochocolat
Is there a possibility of adding instancing support for text rendering? I am using this library for font rendering but I would also like to have 2000+ text rendered sometimes in m…