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Have you tried the script with openmsx 20 rc1 ?
I can not get it work in my msxgl project.
I have included your macros, and I have included the debug module from msxgl...
What I get is only a small t…
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Hello,
The MSXgl script that loaded tape application directly from command line when launching openMSX don't works anymore with openMSX 20:
```
Fatal error: Couldn't execute command: cassetteplaye…
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Hi,
Nowadays, C programmers that create MSX games are often using SDCC tool-chain (through MSXgl or Fusion-C library for example) and have to deal with asz80 assembler syntax (either in separate as…
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Hi Jbikker
In case you were interested, in sdcc 4.2 you can easily build megaroms where data are stored in pages of 8Kb or 16Kb.
In this way you can increase the playback time up to 2Mb (even 4Mb ar…
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With last available development build (openmsx-19.1-1045-gd8f2b478b-windows-vc-x64-bin.zip | 12-Aug-2024 16:20), setting video source from command line leads to an error.
Was working with my previo…
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Your lib inspired me to write a smooth scroll code, it is not as fast as I'd like but I thought about sharing it with you in case you are interested
https://pastebin.com/hiFKPSE7
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With my MSXgl V9990 sample program, openMSX crash on screen mode B4-B7.
Note that crash with B4 is rare compare to B5-B7.
I wasn't able to identify the change in my program that caused this crash,…
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I'm trying to run MDL on an ASM file generated by SDCC
This is the error I get
C:\MSXgl-1.0.0\projects>java -jar mdl.jar AfterBurner\out\template.asm -dialect sdcc -so speed
Exception in thread …
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When tileset mirroring is disable (default setting for Screen 4), the tile viewer show only 3 of the 4 available tilesets, while we can display on screen all the 4 using V9938 vertical scrolling.
![i…
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According to [VATT results](https://aoineko.org/msxgl/index.php?title=VRAM_access_timing), with tile-based screen modes (T1, T2, G1, G2, G3 and MC ; aka Screen 0~4) on MSX2, disabling the screen displ…