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## Expected Behavior
Walk over mud smoothly
## Current Behavior
Walking over mud makes character glitch and rubber band all over the mud pile until character is off of mud pile
## Evidence (Scre…
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**Spell ID's:** 3650
> That purple cloud visual doesnt really fit to mud being slung at your face
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This would be consistent with this recipe
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**PLATFORM and OS or BROWSER:**
webtiles
**DCSS VERSION AND GAME INFORMATION:**
0.32-a0-1313-gdbcf8a7b3f
**DESCRIPTION:**
being stuck in other liquids (water) will reveal you without flying, …
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#0 0x0000564496da44c5 in check_mob_helpers () at /home/mud/mud/src/game_fight/fight.cpp:1203
1203 || ch->in_room != IN_ROOM(ch->GetEnemy())
[Current thread is 1 (Thread 0…
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0x0000557f29372948 in eval_lhs_op_rhs (expr=expr@entry=0x7ffee0b10bd0 "%table_x% ", result=result@entry=0x7ffee0b113d0 "52", go=go@entry=0x557f311ca7d0, sc=sc@entry=0x557f311ca9c0, trig=trig@entry=0x5…
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#0 __memmove_evex_unaligned_erms () at ../sysdeps/x86_64/multiarch/memmove-vec-unaligned-erms.S:341
#1 0x000055556de12b09 in std::char_traits::copy (__n=, __s2=, __s1=) at /usr/include/c++/11/bits/…
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Mud Racing и Mow and Trim
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## Overview
The domain validation is based on exceptions. In Setup domain this is handled in our Form framework using the Mud input validation mechanism. However we don't have any handling for proper…
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(I can split the issues later if that's easier)
- In a "data" folder: (1) store precomputed data 1/cve for muD=1 (as an .xy file), (2) store coefficient list in a csv file.
- In a new module "fast_c…