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ImGui windows created in the main viewport seem to glitch out badly when moved to the edges of the screen when running a game in standalone.
- In fullscreen, it causes the imgui window to shrink do…
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Hello,
Sometimes, you need to write formula based on previous or posterior rows. We can imagine a dedicated tool for that (I don't think the current formula tool allows that or maybe we need an exa…
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### Describe the bug
![image](https://github.com/user-attachments/assets/0f25bf9e-9729-480f-858b-15c5a8ef50f2)
(the picture above might not be able to show the bug when it's scaled small)
![IMG_2…
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I encounter crashes in my app and in the plugin example app - the problem is random, sometimes easy to replicate but sometimes it can take a long time to reproduce it.
The app simply crashes fr…
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**What would you like to be added**:
Possibility to spawn multiple app windows.
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On iPad, when using multiwindow and opening a popup, it opens on all open windows. Regardless of whether the window opening the popup is displayed on all windows or not.
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Currently there is multi-select enabled for VS Code notebooks:
It would be great to have this in REPL / interactive window as well and would help boost developer productivity. Right now…
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Unless I am missing something I'm only able to have one halloy window instance available for use. It would be great to be able to have multiple windows open so I can have separate windows dedicated t…
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### What are you trying to do?
Dalamud's drawable elements don't take `ImGui.GetMainViewport().WorkPos` into account, resulting in the elements staying in the same place on screen while the game's …
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### Is your feature request related to a problem? Please describe.
Current implementation on moonlight android involve specific hardcoded touch/gesture inputs for touchscreens (3 fingers for popping …