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### Describe the bug
1. does not modify personal or creature spacing. These should flex at the same value of the transform, but we should also be able to mod those with nwscript like how they're modi…
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```diff
-void SpeakOneLinerConversation(string sDialogResRef="", object oTokenTarget=OBJECT_TYPE_INVALID);
+void SpeakOneLinerConversation(string sDialogResRef="", object oTokenTarget=OBJECT_INVALID…
jd28 updated
10 months ago
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First of all, I'm not sure if this is a HoloPatcher issue, user issue or simply a difference in implementation that probably needs to be documented.
I'm testing this with a mod edits k_ai_master.ns…
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Currently, we have a disassembler for NWScript bytecode, ncsdis. For an explanation for what NWScript is and how it works internally, please see here: https://xoreos.org/blog/2016/01/12/disassembling-…
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In the [Setup - Neovim](https://github.com/jd28/nwscript-lsp?tab=readme-ov-file#setup---neovim) section, you should mention that "rollnw" is a requirement to install "nwscript-language-server"
1. I…
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Currently, we have a disassembler for NWScript bytecode, ncsdis. For an explanation for what NWScript is and how it works internally, please see here: https://xoreos.org/blog/2016/01/12/disassembling-…
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Effect.DamageIncrease only accepts int for damage amount instead of a DamageBonus type.
You have to cast it as an int.
`Effect divine = Effect.DamageIncrease((int)DamageBonus.Plus2d6, DamageType.D…
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Since filenames are case-sensitive on Linux, `#include` directives must be case sensitive unless the file is sourced from the game's data files. For example, given the following script:
```nwscript
…
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ex:
```js
const test = async () => {
try {
const res = await Promise.resolve(...)
throw(...error...)
} catch (e) {
...
}
}
```
https://github.com/nelak2/nwscr…
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While an SQL query is running, the main server thread is suspended. It's not unheard of for queries to take seconds to complete, which causes huge lag spikes, and in extreme cases can even disconnect …