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Describe the bug
Only the blue skybox is visible in the left eye, while the right eye works normally. All other VR functions are working.
To Reproduce
Steps to reproduce the behavior:
In the Uni…
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Hello
I'm using this plugin inside an Unreal Engine project where I use an outlet component to send a simple message. Although it works in preview, the resulting apk installed in my Oculus Meta Quest…
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Hey,
I encountered an issue that only shows in my build, everything works fine in unity but in the build the messages are not getting through nothing is being displayed as a text so I am asuming th…
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### Original issue opened by:
@spg666
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## Describe the bug
When the MetaXR feature is enabled in the OpenXR Feature Group, the Ray is no longer displayed in Quest hand tracking.
## To repro…
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BUG DESCRIPTION AND HOW TO EXECUTE:
after selecting the counter+ mod menu from the start menu, if you immediately exit the menu before it has had a chance to load the counter+ menu remains. the stuc…
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![AI](https://github.com/Nibre/MotherVR/assets/6419937/fc22b1ed-c430-4489-abe0-e161b54ca82a)
Hello!
Faced with a bug in lighting of some objects. Doors and some other objects lights different in l…
AGluk updated
1 month ago
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Hello,
I have just followed the readme guide, and compiled the project, using epic distributed unreal engine 5.1.1, and my project crashes while trying to load the OpenXR Plugin, wich is already ac…
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I followed exactly those steps:
1. Clone this project.
2. Open the project with Unity 2022.3.9f1 (Android Build).
3. From the Hierarchy tab, find Canvas > Gallery. and in the Inspector tab, find …
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Is there even remote possibility that this port can run on Oculus Quest ?
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**Is your feature request related to a problem? Please describe.**
I have to fully press down on the primary trigger with my meta quest 3 controllers in order to press a button or key. This is slow, …