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https://github.com/JACoders/OpenJK
Fetch and build from source while building the docker image.
isair updated
8 years ago
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**Describe the bug**
In certain OpenGL games Mangohud overlay is corrupted
**List relevant hardware/software information**
- Arch Linux
- 0.7.2
- AMD Radeon RX 6700 XT
**Screenshots**
![Сни…
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Here's an idea: Optionally let OpenJK register itself as a protocol handler.
I'm not entirely sure how it is done, but e.g. Steam can be controlled (on Windows, not sure about linux etc.) using steam…
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I only just discovered OpenJK so I can't say from firsthand experience if it works out of the box, but it seems like a very important project being the top google search result for "Jedi Outcast sourc…
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Greetings!
**Operating system and version:**
Windows 7 Ultimate 64 bits
Using the latest build of OpenJK.
**Is this for single player or multiplayer?**
Single player
**Description of the b…
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So, OpenJK which is used for the SP of Jedi Outcast and Jedi Academy is continuously updated, while EternalJK used for the Jedi Academy Multiplayer hasn't been updated in years.
It also seems to chan…
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Hi, very nice to see that some people are working with SoF2.
I work a lot with ioquake/openjk and I wonder how this project actually works. Do you use hacked/reverseengineered original executables …
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```
/home/civil/src/OpenJK/codeJK2/game/Q3_Interface.cpp:8629:8: error: comparison between pointer and integer ('char *' and 'int')
if ( VALIDSTRING( value ) == false )
…
Civil updated
8 years ago
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This **always** happens just when trying to exit the elevator just at the start of the map after having taken it to the top.
The backtrace is always the same, pointing to the PM_AnimLength() function …
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This is the second time I get a segfault, but the only time it's really reproducible.
With **-O3**:
```
Program received signal SIGSEGV, Segmentation fault.
0x00007fffe2a892f7 in PM_AnimLength (inde…