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This issue is intended to document some optimizations of the import19 migration program.
1. the import19 command should have 'procs' and 'limitmb'-options to be used for the index-build step to imp…
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If interested in exploring possible performance tweaks, I can confirm the websdr.bin binary builds and works with GCC (v13.2.1) graphite and fipa-pta optimizations enabled. Note I have not tested all …
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In your README, you give `g++ -o output.out *.cpp` as an example build command. By default, this builds without any optimization, resulting in the simulator running much slower than it could. Giving `…
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Currently each voxel vertex consists of 40 bits:
8 bits for x (though only 6 are used)
8 bits for y (though only 6 are used)
8 bits for z (though only 6 are used)
8 bits for "block id" (which is d…
JLi69 updated
2 weeks ago
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The project, although already kinda good, still requires some optimizations.
What I can think of right now:
- moving the palette from the chunk to the region to save space on repeated block types
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We finally have a baseline of what our performance looks like on average. It's not *horrible*, but I think there's room for improvement. The hard part is figuring out what's wrong, but now we can meas…
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In the future, we want do more involved things such as removing unnecessary lets (const folding, DCE, etc.). That is, those variables don't necessarily _need_ a state program. So, someone could write:…
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1. Bring Enterprise Greedy Optimisations to Oepn Source
2. Investigate dupeN setting and why it is not being changed from parent to child
3. Cache info in isFunctionUsed
4. If dupeN is indeed the s…
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Placeholder for all the post 3.0 performance optimizations, we will iteratively release these post 3.0 hardfork.
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Just some ideas for optimization:
1. Wide BVH: The standard BVH (and in our current implementation) uses binary trees. We can use n-ary trees (for n = 4/8) instead to make the tree shallower and re…