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Congratulations to you! I have a question: why did you choose to use an orthographic camera instead of a perspective camera?
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**Describe the bug**
F3D does not behave as expected when pressing the orthographic keybind
**To Reproduce**
Steps to reproduce the behavior:
1. Open the file using `f3d dragon.vtu`
2. Press …
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Currently the `near` and `far` of the orthographic camera are kept to the default values, respectively `0.1` and `2000`. This means that the orthographic camera will have troubles showing objects smal…
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I believe our LOD classes do not support Orthographic camera, only Perspective.
In this sandbox you can see how everything just tends to move towards tile zoom 14.
Sandbox: https://codesandbox.i…
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### Describe the bug
Light rendering depends on camera position in orthographic, and lights will disappear/appear tiled depending on camera position.
### To Reproduce
1. Set camera to orthogr…
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**Is your feature request related to a problem? Please describe.**
At present, nerfstudio does not support orthographic renderring. However, generating orthographic images requires merely producing a…
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It seems like lighting of Mesh3d is ignored when orhogonal projection is used, example image:
![image](https://github.com/user-attachments/assets/ce89cd3f-ce7a-4ed9-b75e-bc77053949b6)
With exact…
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- Should have APIs to easily log orthographic cameras
- Should display the orthographic frustum in the 3D scene
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Hello!
I would like to render some ortho-views of my scene using Orthographic projection (https://en.wikipedia.org/wiki/Orthographic_projection).
For this purpose, I changed the **getProjectionMat…
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Transitioning to ortho camera can result in a blank camera view and subsequently can cause the camera to spin out of control. Need a repro position.