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When using GPU computation, the ID list in trackparticle seems to be reassigned based on the current position at each timestamp, while with CPU computation, particle IDs are inherited across different…
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[https://github.com/capslpop/Particle-Clustering/tree/master] Where has this repository gone, and what algorithm was used for the simulation?
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Issue Description:
PR #5891 introduced an unexpected issue affecting the COSP CALIPSO and CloudSat simulator diagnostics. This issue arises from assigning the P3 diagnostic precipitating solid pha…
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While developing on a new particle code, `Comet`, I encountered the following issue:
- If using `CabM` particle structure, when the number of particles per GPU is `>~50 million`, information for som…
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## The problem and the context
Dear developers, I am a user of Smilei for particle-in-cell (PIC) simulations and have greatly appreciated its capabilities in my research. In my recent work, I have …
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**Explain your suggestion here.**
I recently installed Wilder Wild along with Particle Rain and noticed that Particle Rain particles move much slower than without Wilder Wild installed. I thought it …
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Moved discussion from #5077.
User @Tissot11 asked the following questions:
> I just want to ask if WarpX also has particle injector available which could be used to simulate astrophysical plasma…
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### Is your feature request related to a problem? Please describe.
At the moment, the particle system used in Resonite is a hybrid of Unity's system with some custom code for handling emissions and c…
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### Description
With the new Taylor Couette Geometry (`ConcentricCylinders`) for MPCD, it appears that some import statements for the virtual particle filler are missing on the GPU in the `mpcd/modul…
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**Submitting author:** @LasNikas (Niklas Neher)
**Repository:** https://github.com/trixi-framework/TrixiParticles.jl
**Branch with paper.md** (empty if default branch): paper-2024-joss
**Version:** v0…