-
It may be related to issue #406 , which was reported for alphanumeric colorizations only.
When using a CRZ file for colorization on a real PinDMDv3, the playback is slow.
In attract mode al plays …
-
I did a proof of concept for sdl2 in linux and windows.
On linux it works if I let the bitmap-blit.h magic work (with some keyboard issues) .
If I try to directly access bitmap->base I get the corre…
-
**Describe the bug**
The GI strings in Metallica are driven using lamp matrix indexes 130, 132, 134, and 136. When using new PWM functionality for the lamp matrix (UseVPMModSol = 2) the maximum inten…
-
pinmame svn on Sourceforge is on r3892 as of time of posting, the mirror here is over a year out of date.
-
from
https://github.com/VisualPinball/VisualPinball.Engine.PinMAME/blob/master/VisualPinball.Engine.PinMAME/Games/Terminator2.cs
and
https://playfield.dev/
-
- direct flipper buttons
- coin door switches directly wired to the CPU
- custom buttons
Those buttons should be treated like switch matrix buttons regarding the protocol so that all features lik…
-
Hi,
This is probably already known, but figured I might as well report it.
Since PC's now no longer use tech from the early 2000's I feel like the rom delay can be removed.
Having real pins it…
-
**Describe the bug**
Instead of rotating the DMD when setting rol = 1, it shows a black square.
**To Reproduce**
Steps to reproduce the behavior:
regedit -> VPinMame -> Default -> rol = 1
Tri…
-
Enlarge size of pinmame diagnostic display
When run with DMD_Only 0, the diagnostic display is very very small.
As pinmame is presently the only diagnostic and investigation tool available for t…
-
I am trying to test a table using Unity's built-in render pipeline, but balls don't seem to be working currently. According to [the documentation](https://docs.visualpinball.org/creators-guide/setup/i…