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Today accessing such a method requires something like:
```cs
Span text = stackalloc char[cTxtLen]; // value gotten from GetWindowTextLength
unsafe
{
fixed (char* pText = text)
{
…
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When importing the latest sharing SDK into Unity i get compilation errors on all the .cs files related to ImageTag.
All errors are similar to this:
"Assets/HoloToolkit/Sharing/Scripts/SDK/ImageT…
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I was going through the Readme of this repository and found this statement in TODO.
**read string typed datasets**
Is **reading a string dataset** really an issue in HDF5?
Is there any special…
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Since .NET is supported by FreeBSD, it should be possible to also get Duplicati working.
There are a few rough edges that needs to be handled before this is possible.
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Right now Biohazrd emits constructors and destructors as normal instance methods, they both act as if they would for placement new.
This leads to somewhat clunky usage for allocating objects from C…
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Would be good to have a DLL to be able to pinvoke it from c# or better a nuget with a c# wrapper in place
etomm updated
7 years ago
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Is your feature request related to a problem? Please describe the problem.
I am trying to link a C++ lib…
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Begin basic C# bindings (pinvoke wrapper for both Ultralight API + Framework API). This ticket depends on: https://github.com/ultralight-ux/ultralight/issues/15
.NET Controls (such as WebBrowser Co…
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| Required Info | |
|---------------------------------|------------------------------------------- |
| Camera M…
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**Is your feature request related to a problem? Please describe.**
In winforms, an IHandle is used to provide "abstract access to classes that contain a potentially owned handle."
https://github.co…