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I have asked this same question in the discord (which fills this textbox as a suggested first route) and received no response.
I consistently get displaced +4 meters vertically (and horizontally by…
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For use on a ship or anything moving.
1. Implement new bodyPart "playspace".
2. The user can assign a tracker as "playspace" and put it on the moving ground
3. Just rotate the trackers' rotation by…
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This is a meta issue which lists the major features of OVR's Playspace Drag that the majority of users are going to be wanting when switching, see their [motion page documentation](https://github.com/…
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This may seem weird, but it's a real issue IntelliJ users sometimes run into because of how we currently load plugins to the shell.
## steps
1. add a global plugin loading conditional on propert…
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Overriding settings of a source dependency build seems to happen in the wrong order.
When a source dependency explicitly defines a setting, it is not possible to override it from the build.sbt of the…
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For some un-godly reason my play-space is literally above my head every time I run it ;-;
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I have a DK2 and the option for rotating the playspace looks very useful (still need to check it in action). Would it be possible to have a hotkey on the controllers (I understand that there is no op…
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### Zig Version
0.14.0-dev.1622+2ac543388
### Steps to Reproduce and Observed Behavior
1. Bootstrap a loongarch64 linux zig with https://github.com/ziglang/zig-bootstrap/commit/1ad232c5a2e1ebbdad2c…
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The overlay seems to randomly decide whether it wants to position the overlays in front of or behind the user. It seems like the behavior it chooses stays consistent until the overlays are moved, at w…
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When using the teleport player component, Neos appears to place your playspace centre at the teleportation target, not your avatar, meaning you end up offset by however far you are from the centre of …