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a) **Pinging**. This means that you must implement and use the PING message
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* Remove any code that was only there for testing new d2d functions
* Make a standard 2 player Pong with a computer opponent
* Add sound effects as the AudioLibrary gets programmed
* Possibly add b…
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### Background
peers don't stay connected
### Your environment
lnd-v0.18.2
### Expected behaviour
peers should stay connected and channels remain active.
### Actual behaviour
I ha…
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```
#!/bin/bash
pong="${1:-pong}"
echo "Pong: $pong"
```
Running this results in
```
> mise run ping foo
[ping] $ /mnt/Projects/TheProject/.mise/tasks/ping foo
Pong: foo
```
It'd…
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Sorry if I'm posting in the wrong place, but I don't know where else to turn.
I'm having trouble getting an animated sprite to work correctly. When the animation ends, it starts the animation backwar…
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Command: The "pong" command will run a terminal-based version of the classic Atari game Pong, providing users with an interactive experience within the terminal. Players will control paddles using key…
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Sometimes the Shannon connection (whatever that is) breaks, and go-librespot becomes unusable:
```
ERRO[0961] did not receive last pong ack from accesspoint, 120s passed …
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Because the actual WebSocket object from 'ws' is not returned in the emitted value, there doesn't appear to be anyway for the consumer to implement WebSocket ping/pong functionality.
We are using …
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