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Cc: @adamcogan @wicksipedia @bradystroud @tkapa
Hi Team,
Summary video of the discussion: https://youtu.be/J2Hx9rGU0cM
Email subject: SSW.Rules - Reactions feature broken
As per our conversation on…
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Apply the following patch to `rules_kotlin` in order to make the production deps be loaded before the dev ones. This should be a safe operation since the production deps contain everything that `rules…
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### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/css-module-compilation-mashing-ghp469
### To Reproduce
1. Build the app
2. Run the app
3. Load the default page
4.…
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Currently the syntax for rules that have more than one production is to specify it more than once:
```
P -> E
E -> E '+' T
E -> T
T -> %id '(' E ')'
T -> %id
%id -> /[A-Za-z][A-Za-z0-9]+/…
Specy updated
1 month ago
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#16633 enables us to define more human-like production behaviour by modifying its behaviour based on the current game state.
We should be able to build something quite nice with only a few rules (i…
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There will be three deployment environment:
- Development: with the latest changes in develop
- Staging: with the latest additions to main
- Production: with the latest tagged release
**Deployment fl…
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There is a schema for SVRL but there are no "production rules". What I mean is that it is not *defined* that when a pattern gets active a `` is produced. And when a rule fires ``. Etc.
Of course it…
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Links such as: https://werkstatt.formulae.uni-hamburg.de/texts/urn:cts:formulae:be4.86v.lat001+manifest:urn:cts:formulae:be4.86v.lat001/passage/all+all should require user to be authenticated.
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### Description
`__dirname` doesn't work in ESM context, but is not easily caught by tests, as e. g. vitest injects `__dirname`, so it works correctly there, but then fails in production. __filenam…