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### Documentation is
- [X] Missing
- [ ] Outdated
- [ ] Confusing
- [X] Not sure?
### Explain in Detail
npm run build worked fine on my local dev environment but failed with:
` [vite:css] [postcss…
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I have added animation for the quicksand and I was thinking we could code the collision box so that it is like an old school Mario sand trap where you start to sink down until you jump enough times to…
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Forum Discussion:
http://www.secretmaryo.org/phpBB3/viewtopic.php?f=4&t=1247&p=6939&hilit=quicksand#p6939
Simpleton requested quicksand a long time ago.
His suggestion was:
> "Quicksand - not deadl…
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### Initial Questions
- [X] I have searched this issue tracker and there is nothing similar already, and this is not on the [list of known issues](https://github.com/Roadhog360/Et-Futurum-Requiem/iss…
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Listnr report:
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Will there be an italic version added to the Quicksand Family on Google Fonts? it looks like true italics were added to the font family when last updated.
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There is global issue with AoE abilities, that if you place the AoE in a way, that it's center in vision blocker (bushes are the most obvious example), enemy can't see ability but be affected by it.
…
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Hello,
I found a conflict with quicksand jquery plugin...
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Quicksand is indistinguishable from normal terrain on a stormy custom moon. Would it be possible to darken these quicksand spots and maybe include a setting in the Unity Editor to adjust what color th…
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| **Assignment** | **Link** |
|-----------------------…
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Issue is also posted on the mod the incompatibility is with, you can see the issue there.
Optifine makes the view in quicksand translucent as opposed to how it should look like with powered snow, but…