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### The problem
I don't entirely like the circles on the ground, It would be amazing if qbx_garages gets Radial Menu support to replace the circles for that simple reason.
### Ideal solution
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Describe the feature you'd like
Adding in a radial menu to the game would allow quick and easy access to tools and blocks.
The feature would start out like a belt you equip and can upgrade with…
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I wonder if something like [this](https://docs.devexpress.com/WindowsForms/DevExpress.XtraBars.Ribbon.RadialMenu) can be implemented. If so, how?
![image](https://github.com/Krypton-Suite/Standard-…
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We could have a customizable radial menu. It would be an amazing functionality and make things quite a lot easier for pen users.
An idea for the default keybind would be tilde ` which is currently no…
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The right joystick appears to not rotate the camera in certain circumstances, including when changing dimensions, unfocusing the window (with the config setting set correctly) until I give the window …
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- [x] Yes, I'm sure this problem isn't because my game ran out of RAM.
Since I've started greedycraft I've had an issue with text in some places, namely the time display in the top left of the mai…
Kvoo updated
3 months ago
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Sometimes when I use the radial menu to mount, it does automatically switch to the action camera
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Currently, the Marine abilities that work on a cooldown (MedPack, AmmoPack, CatPack, Scan) are triggered with 'Q', 'Z', 'T' and 'H'. I'd like to still preserve the taunt ability and not override it.
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Radial menu with controls instead of manually switching. As I remember AI already has something like that.
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In SS13 if you shiftclick the mask it's able to change expressions to sad, surprised, and blushing and back to normal. Id love to see this functionality ported