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UDP is by nature is not reliable compared to TCP.
However, UDP have much better performance compared to TCP. Changes to the cache **must** be communicated out as quick possible.
McCache need a re…
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As you know, I've been trying to use OpenDHT to host a distributed shared database. An ongoing problem until now has been intermittent data loss when a single node publishes to the network, and then e…
linas updated
5 months ago
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(I would post this as a discussion but it doesn't seem to be enabled for this repo.)
My understanding is most action games historically prefer some sort of reliable UDP, instead of TCP, because if …
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Create a UDP utilities like those outlined in http://gafferongames.com/networking-for-game-programmers
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## Project description
Adaptive Protocol Selection is the concept of developing a VPN that can dynamically switch between tunneling TCP over UDP and UDP over TCP based on real-time network conditions…
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This project has been reliable multicast transport using PGM,Is it possible to add a reliable udp unicast protocol,like this https://github.com/skywind3000/kcp ? thanks!
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Internal [adapter API](https://github.com/lemunozm/message-io#custom-adapter) docs [here](https://docs.rs/message-io/0.13.0/message_io/network/adapter/index.html).
List of candidates:
- [laminar](…
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I'd like to add partially reliable transmission over udp (PR-UDP) support to hsocket.
> May be we can name our implementation as HProUDP?
This feature aims to provide a more reliable transmission th…
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I have been read some docs about ENet, ENet don't integrate TCP and UDP, It uniform protocol layered over UDP to the developer with the best features of UDP and TCP as well as some useful features nei…
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### TCP/IP (Transmission Control Protocol/Internet Protocol) and UDP/IP (User Datagram Protocol/Internet Protocol) are two core protocols used for transmitting data over the internet and other network…