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add "p3d_PrevModelMatrix" shader input like in RenderPipeline - https://github.com/tobspr/RenderPipeline/blob/master/rpcore/shader/templates/vertex.vert.glsl
Some work has been done in https://gith…
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### Description
https://threejs.org/examples/?q=ao#webgpu_postprocessing_ao
In this example, if `logarithmicDepthBuffer` is `true,` it's broken. The error message is below:
```
Depth stencil …
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Is it possible to use these in HD renderpipeline? I'm trying to port over the TV example, and it compiles but appears very dull and dim.
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This is just a suggestion.
The following line uses Graphics to draw.
https://github.com/Antoshidza/NSprites/blob/abf1821104a6fa7bb8e4ee6458da6fbae2743969/Rendering/Common/RenderArchetype.cs#L576
…
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Hey man,
great asset, but would be great if the other RenderPipelines are supported too.
(would most likely increase sales a lot).
Thanks and best!
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I encountered a problem in the process of implementing MSAA. Let me try to explain it clearly.
To enable MSAA, we need to enable the MultisampleState in the RenderPipeline, use MultiSampledTexture…
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I had kMirrors working fine previously. Yesterday, I did a routine restart of my computer, so exited and reloaded my Unity project.
I started immediately getting an issue with kMirrors where 2 erro…
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Found first in URP 2022.3 14x Unlit
when negative values are used in tag for Queue such as -30 the input field on master block under subshader render type Index disappears
**example with posit…
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Running and The App exist auto Log is here:
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[>] CORE Using panda3d-sup…
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Now that RenderPipeline is a pure-Python module and Panda3D is on PyPI as well, it would be very useful if RenderPipeline were built into a .whl with a dependency on `panda3d>=1.10.0` and uploaded to …