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Currently OSX doesn't allow window resize.
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Inside of replay details, we have a bar in between the player and breadcrumbs pane that you can hover to resize the column widths. If you resize near the middle where the left side is the replayer ifr…
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## Bevy version
0.14.2
## Relevant system information
Windows 10
AdapterInfo { name: "NVIDIA GeForce RTX 3060 Laptop GPU", vendor: 4318, device: 9568, device_type: DiscreteGpu, driver: "NVIDIA"…
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### Reduced Test Case
https://stackblitz.com/edit/vitejs-vite-qapzpn
### Do you understand that if a reduced test case is not provided, we will intentionally delay triaging of your ticket?
- [X] I…
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### Checklist
Please mark these items with an [x]
- [x] I've already searched through [existing tickets](https://fullcalendar.io/issues)
- [x] Other people will find this feature useful
…
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/kind feature
To help with debugging in place pod resize, the Kubelet should emit events along with various resize status changes:
1. Resize accepted: report the resource deltas
2. Resize infea…
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### Similar Issues
- [X] Before filing, I have searched for similar issues.
### Neovim Version
NVIM v0.10.1
Build type: Release
LuaJIT 2.1.1713484068
Run "nvim -V1 -v" for more info
### Multi…
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Currently the World size defaults to the width/height of the window--when it loads. If the screen is rotated, or the window is resized, the world keeps its initial aspect ratio.
My expectation is t…
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As discussed a few days ago, resizing the window on Windows is *supposed* to continue drawing frames during the resize, but doesn't, and instead, the last frame just gets bilinearly scaled to fit the …
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If I resize the main container, i.e., the container with the class`voice-visualizer`, the canvas does not resize.
For me, this resulted in a problem where resizing the container in Chrome did not e…