-
I know this isn't currently supported but just throwing this out there.. It looks fairly trivial to determine if a rectangle can fit within another rectangle using [this formula](https://www.jstor.org…
-
## How can Bevy's documentation be improved?
The docs for `Vec2`, `Dir2`, `Rot2`, and `Quat` are poorly cross-linked/associated. This means it is quite a headache for new users of these APIs to fig…
-
### Client Version:
515.1637
### Issue Summary:
Description of issue:
When buckled to beds, the character will sometimes be strapped with their legs on the pillow, instead of their heads on …
-
-
Hi there,
this is a fantastic idea for a mod but, in FS22, I can't make fixed rotations (45/90/180°) work consistently. I tried unbinding any keyboard or controllers keys but when I try to look at …
-
### Description
Currently, jax fails to concatenate instances of jax.scipy.spatial.transform.Rotation correctly, when they are both single rotations. Code to reproduce:
```
import jax.numpy as jnp
…
-
### Checklist
- [X] I've **checked both [open and recently closed issues](https://github.com/tetrio/issues/issues?q=is%3Aissue)** to ensure this issue is not already reported.
- [X] I am using the **…
-
I try to rotate this model in blockstate, but it seems not working.
Is there any method to solve this problem?
example in my blockstate:
"facing=east,shape=outer_left": {
"model": "rt…
-
rotations in meshscatter currently don't work with this backend.
`meshscatter(.... rotations=...)`
-
When I use the fk operator I get the world positions and rotations (pos, rotmats). Is there a way to convert these back to the original local position/rotation values? As a simple test I'm trying to c…