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when I try to replay the SC2Replay file in the StarCraft II client, I find a error " can not open the map".
How to fix it?
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```
I've installed all of the dependencies so far without issue. I'm using
libmpq-0.4.2
cmake-2.8.1
starcraft2replay commit 34
Running 'make -j' from the build directory I get this:
/tmp/st…
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How to reproduce: Not sure. It occurres random. My setup: My Bot analyses Replays. My main program starts 4 independent threads with their own Coordinator and ReplayObserverBot. The replays are sorted…
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When I want to render the video of the SC2, I used the following command as the intro shown
python -m pysc2.bin.play --norender --rgb_minimap_size 0 --replay 1c3s5z_2024-01-11-06-43-01.SC2Replay
But…
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```
What steps will reproduce the problem?
1. error_reporting(E_ALL);
2. try to parse attached replays
3. fail
What is the expected output? What do you see instead?
Division by zero or underfined off…
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Hi all,
I was trying to extract some information from replays using the replays_action.py, the game instance did come up as well as the replay info. But the time "froze" at 00:00 in the game and th…
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Is there an option to use lazy parsing of the file?
What I want is specific data like who won and what was the map and the date, and it seems that it would be optimal to get that without the heavy li…
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If i want to download original replay data, such as xxx.SC2Replay, which is processed in this project, i should back to teamliquid?
Or we can just use some code sourced from SC2_Datasets?
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```
What steps will reproduce the problem?
1. error_reporting(E_ALL);
2. try to parse attached replays
3. fail
What is the expected output? What do you see instead?
Division by zero or underfined off…
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Javascript is capable of reading filenames from file inputs and parsing them, so you should be able to verify the .SC2Replay extension without actually submitting the form.