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Current version:
```
function DoResize() {
var winOffsetWidth = document.Art.width + 12;
var winOffsetHeight = document.Art.height + 31;
window.resizeTo(winOffsetWidth,winOffsetHei…
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We should document simple "how-to" for using thin-auth: how do you create a new staff account? How do you create a new non-staff account? What do you do in case of problems (e.g. hit reload, clear coo…
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Documentation Related Requests and Decisions for @noahgibbs
* [x] Contract, Copyright and License Related
* [x] Re-sign Cycle 2020-E work order
* [x] Add CC0 declaration to
* [x] https:…
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The help system, especially the tips system and initial online help, should be overridden by RWOT and replaced with something limited and appropriate. It should mention only verbs that RWOT actually s…
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I was just thinking that having a way to package DGD and SkotOS into a .deb might help increase the userbase.
I already pondered doing something similiar for DGD as a gentoo ebuild.
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There are far too many OOC @ commands that are available to all users that are not applicable to vRWOT. There are also a number that should even be removed from base SkotOS and TheGables.
This task…
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Eventually I should make like Skotos and put things in an unprivileged directory outside of /home
Migrating from ~Game/obj/thing to /obj/thing will be done via the saveload daemon as changing path …
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Right now we're using the DGD server to serve Orchil. That's sub-optimal - it does DGD authentication for every HTML, CSS and JS file, for instance. We also have essentially no asset server set up, so…
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Ideally, at least from my point of view, what I was hoping for most was to allow any other user to set up an interconnected fleet of servers that would let them run, in their own way, a functionally i…
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When the games can accept such messages we should use this to send informative updates.