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## Project description
Slang is a shading language now maintained by khronos intended to make shader programming easier and more maintainable.
`slangc` is the official compiler for the language.
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Affected tests:
- `tests/compute/interface-shader-param.slang (wgpu, vk)` (Note: the test is passing before the assert happens)
- `tests/compute/interface-shader-param-in-struct.slang (wgpu)` (Note:…
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When slang was being added as a dep, the CI images couldn't handle C++20. They were very quickly upgraded to make them optionally use a newer clang version which supported C++20. The idea was to use s…
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Hello,
After I ran "cmake --build build j8" software starts building but get some errors when compilating files from slang:
In file included from /nfs/users/gbaigorri/sv-bugpoint/build/_deps/slan…
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https://github.com/shader-slang/slang
I'd like to request LWJGL bindings for the C API of slang.
Here's an excerpt from their repository:
> Slang is a shading language that extends HLSL with …
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Hi,
I would like to know if a push constant buffer is used by a given entry point.
I was initially using the hlsl syntax to declare my push constants:
```hlsl
struct PushConstsStruct
{
f…
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Output with slangc:
c:\Users\aleino\environments\slang>C:\Users\aleino\workspaces\slang\build\Debug\bin\slangc.exe -o C:\Users\aleino\targets\hello-webgpu\test_compute.wgsl -target wgsl -stag…
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Hi,
i am getting this error:
`[WinError 3] The system cannot find the path specified: 'C:\\Users\\glass hell\\Documents\\ComfyUI_windows_portable\\hell\\Documents\\ComfyUI_windows_portable\\ComfyUI\…
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#### Description
I am using Slang to create compute shaders for use in Godot. In Godot, the shader source code must include the `#[compute]` directive at the top of the file.
I attempted to ach…
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Hi team,
While porting our GLSL shaders to be compiled with `slangc`, I am running into a compiler error where `nonuniformEXT` is unexpected.
It is a feature offered by [GL_EXT_nonuniform_qualifi…