-
## Here is my question :
I listen to a DatagramSocket from which I receive a stream of audio data. I then write this to the foodSink of the audio player.
This works fine on Android, but I have p…
-
Additional requirement: footsteps should only make sound if player is actually moving. If player is stuck there should be no footsteps sound.
This way we'll achieve the following:
- Wall collision…
-
Hi,
I am trying to use the JZZ-gui-Player, loading midi file from an url using the Java script vanilla. Everything looks ok without any errors but the player plays no sound.
I tested it on Chrome …
-
Looking through the code relating staying/rotating to the next player I was wondering if it's possible to capture sounds and use those as feedback to stay on the current player.
- If there's suffi…
-
When comparing just player with next player i found the sound of just player is cracking at high volume but no issues with next player as both used exoplayer. Please fix it.
-
Player Interaction Sounds:
- [ ] Opening a Treasure Chest
- [x] Using the Bed to Heal
- [ ] Trap Trigger sound effect (Rope break / Shatter / something generic for it)
- [ ] Using a Bookshelf (pickin…
-
Monster Sound Effects:
- [x] Goblin
- [x] Goblin Death
- [x] Kobold
- [x] Kobold Death
- [ ] Skeleton
- [x] Skeleton Death
- [x] Bugbear
- [x] Bugbear Death
- [x] Spirit
- [x] Spirit Death
Player So…
-
When a player is on a planet with the Atmosphere Type "Vacuum". All sounds except for GUI ones are muted. IRL, sound waves cannot travel without air. Of course, this stops happening when a player ente…
-
Problem: sometimes both the display and Minecraft BGM plays at same time resulting in the display sound being hard to understand.
Current: currently the solution requires ever player in range manua…
-
add sound feature like this 'please enter your bottle here' to tell user by speaker.