-
### Enhancement Summary
Allow drag & drop soundfonts into existing instance of SF2 Players GUI window to replace
current soundfont with a different one.
(Really just looking for upgrades that make…
-
I've noticed that in version 1.3.0 due to the way that smp stores saved soundfonts if one is altered after having been added to the list it does not apply the alterations as an old version of the soun…
-
I am attempting to rip the soundbanks from Pokemon Emerald (`pokeemerald.gba` as produced from pret's decomp project) and use them with Fluidsynth (`x86_64 GNU/Linux`) but encounter warning messages s…
-
Hello, how do I get a soundFontBuffer from a Soundfont2 instance? Because I need to load multiple sound library, I use SoundFont2 `MergeSoundfonts () ` method. When creating an instance of Synthesizer…
-
**Describe the bug**
Currently, I have a bunch of old soundfonts that I would like to get rid of, but every single time I restart the application, it returns to what it was when I first set it over a…
-
Howdy! So this is working for me, but here was my experience:
1. `pip install pygame numpy cvxpy mido` then:
```
curl -o temp.mid -s https://bitmidi.com/uploads/72257.mid
python pong.py temp.m…
-
https://en.wikipedia.org/wiki/SoundFont
-
### FluidSynth version
_Execute `fluidsynth --version` and provide the output._
```
FluidSynth runtime version 2.3.5
Copyright (C) 2000-2024 Peter Hanappe and others.
Distributed under the LGPL l…
-
The default piano soundfonts are ugly imo 😅
We can add these ones
https://www.youtube.com/watch?v=DR1W0VIPiPo
EloxZ updated
3 months ago
-
Unfortunately my "Using Fluida as an instrument" post did not seem to fly, so I will go to my second use.
In Fluida there is a "Channel Matrix" which opens up as a separate window.
If you keep tha…