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In order to be able to observe the displacement of the sample out of plane (2D), I would like to use openCV to also work in the depth of the image. For that I think to proceed in 3 steps:
1) Camera c…
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### Introduction
Two cameras, placed at a known distance from each other, could be used to figure out the distance to an object by comparing the apparent position between them.
This would work by ch…
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Many smartphones support high resolutions, and this hits performance very badly. In order to lower the GPU fill rate, it's advised to force a lower resolution, but doing this is **breaking the cardboa…
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Now that VR is on the rise (like OR, Google Cardboard,Durovis Dive,...) it would be a neat feature to switch this on and off to get 3d vision you can use with your VR headset.
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Hi, I saw Vision Pro and Quest blurred the boundaries for their stereoscopic videos. Is that possible to do something similar for this project? Thx.
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I know that DOS in general never was intended or adapted for stereoscopic 3D monitors, and that 3D monitors are not as relevant today as before, but that is not to say that the 3D monitor never will c…
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As per current Ensemble implementations, and inherent limits of this type of tethering/mirroring in VisionOS, is there any possibility of passing along immersive content/SBS stereoscopic 3D data as a …
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The stereoscopic texture used on mirrors within Neos is currently incorrectly configured/displayed. The further away a player is from a mirror, the more the images separate, resulting in double vision…
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Back in the old days, Nvidia used to support a driver for playing games in stereoscopic 3D called 3D Vision. One of the format for encoding was interlacing/interleaving the frames for the left and rig…
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3D Vision (I know it's officially discontinued but trust me, it's still usable with a few hacks) requires setting `StereoProfile` to `Yes` to enable stereoscopic 3D in some games/apps, like this in [2…