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I have some settings I wish to be able to configure over a CLI, however, the setting `enum` often has structs which have most of the configuration information.
```rust
pub struct NetworkSettings {…
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Hi, thanks for the amazing crate. May I ask to support `NonZeroU*` structs?
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I tried to sort the list from easy towards more difficult:
- [x] Fix missing semantic tokens for struct declarations
- [x] Add `struct` to `KeywordOtherCompleter`
- [x] Add `StructFieldCompleter`…
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Hi, it seems this use case isn't supported yet. I ran into an error when trying this out. Sharing the recreation below.
On a similar note, does the `zog/zhttp` package support nested objects & arra…
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Some way to create simplistic c styled structs
Possible features might include:
- Allocating the memory for a struct automatically, i.e. `Porffor.allocateBytes()`
- The ability to access fields w…
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We should define what happens to objects contained in out-structs that will be overwritten. I had the following code and it was leaking quite unexpectedly:
```c
WGPUSurfaceTexture s;
wgpuSurfac…
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I tried this code:
https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=f985f43df2ad05edfb593d23248e46f3
I expected to see this happen: That this works both for structs…
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### Description
*This is more of a question than a feature request, but could turn into one.*
One of my uses when it comes to deserialising something similar to:
```json
{
"version": 1,
…
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With the recent changes to generics in #443, it might not be too hard to support generic structs. As in:
```
struct Pair {
first: A,
second: B,
}
```
or maybe
```
struct Vec {
x: D,
…
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Moddesc.ini editor requires space after coma in DLCOptionKey structs parameter list.
Example:
Doesn't work:
+DLC_MOD_SOMENAME[optionkey=[option=Option1],optionkey=[option=Option2]]
Works:
+…