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Temporary matchmaking / lobby logic and UI needs to be added.
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# In-Game UI System
The in-game user interface system should be portable and contain the following controls:
- [X] Group (responsive width due to resolution scaling and aspect ratio)
- [X] Buttons (…
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Right now, in the `UI` (both `OSS` and `EE`) we have `system` namespaces fixed to that particular word, which is not ideal, see https://github.com/kestra-io/kestra/issues/5226#issuecomment-2393602768.…
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Design the Menu Structure and the general UI paradigm and approach. Mockups also should be included.
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For chat to be useful for testing there should be a configuration for setting the LLM system prompt.
Couple of ideas:
- Cogwheel button for configuration in top of the chat view that opens a tex…
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Currently system logs work fine, but certain UI/visual refinements can certainly be made to it.
We'd be happy to receive ideas on visual changes from the community.
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Feature overview:
CasaOS offers a user-friendly dashboard for home servers. However, for those not well-versed in docker containers, managing it can be quite challenging. It would be beneficial if …
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**Describe the bug**
Below issue staging & dev -
1. Visual Setting> Default > Small large mobile Subheader Footer overlap.
2. Typeahead > Click on ADD button field not clear.
3. Theme > Small larg…
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Currently all the logs show up in a streaming format, but finding out something specific requires me to use the browser find-in-page functionality.
It would be nice to highlight specific logs and h…