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Add a slider for adjusting the saturation of the color; max being vibrant, and min being monochrome/grayscale.
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working: @Aocci
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I wanted to add a **TETRIS** game which will have following great tech stack features
**Bootstrapped with create-react-app**
**Design the view layer with React.js**
**Manage the game state with Red…
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working: @mairacanal
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Trying to figure out how to "tick" the game.. looks like it is done via the `soft_drop()` however, whenever calling it either field doesn't gets updated / or when calling `game.save()` the `is_end` is…
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breakout but the bricks are tetriminos (falling bricks could mean anything 🧏🏽♂️)
they also serve as paddles
![screenshot_tetrout](https://github.com/Algorithm-Arena/weekly-challenge-19-falling-bre…
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After a hard-drop, the tetrimino ghost does not work properly until another update
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Haettu githubista pe 4.1. klo 20.30
Yleistä:
Hyvää:
- Ei ylipitkiä metodeja missään luokassa
- Suurin osa metodeiden ja muuttujien nimistä oli kuvaavia (poikkeuksena xor(boolean a, boolean b)).
…
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Le principe d'affiche est bon avec cette méthode :
https://github.com/huguespourchet/ProjetTut/blob/56191055b92ae7852c014f753c7ea9547fe3be80/src/Jeu.java#L37
Il faut juste créer une vue Console, r…
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https://github.com/ryym/textris/blob/284603b98f8de440053a7b3e3a7e10ae3ff4f38c/src/tetromino.rs#L42-L47
So, basically, there are just hard coded rotation values for single rotation position. No SRS …