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I'm trying to figure out how to insert lights within a pathtracing generated scene. Link to the relevant codesanbox:
https://codesandbox.io/s/react-three-gpu-pathtracer-forked-g2l8l2?file=/src/App.…
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Hello!
I was looking for a way to generate very large images in my three.js project that uses three-gpu-pathtracer to raytrace images and I stumbled on [dekapng](https://github.com/greggman/dekapng…
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### Describe the bug
On an existing project that uses `parcel`, I switched to `vite` but that results in web workers not working anymore / returning undefined.
Reference issue with the dev veri…
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By testing normals, the compute shaders of WebGPU are found to be about 20 times faster than WebGL's GPGPU, so rendering with WebGPU will be much quicker.
I discovered the following project: https:…
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Here are some images that demonstrate the lack of V-Ray support for [KHR_materials_iridescence](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_iridescence).
Spe…
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When creating a 1, 1 white texture for the environment map we get this strange split:
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I believe that both basic emissive as well as the newer [KHR_materials_emissive_strength](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.m…
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As a user I want an option for high quality rendering in the browser with realistic lighting, shadows, reflection, ambient occlusion, etc.
One potential solution is to use an "off the shelf" web-ba…
kfarr updated
4 weeks ago
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| Three GPU PathTracer | Model Viewer | DSPRT |
|---|---|---|
| ![](https://raw.githubusercontent.com/gkjohnson/three-gpu-pathtracer/698f054bdb00426ce76047065a11438ae52574f0/screenshots/golden/khron…
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Now that the [MaterialX Web Viewer](https://academysoftwarefoundation.github.io/MaterialX/) is available for quick validation of MaterialX content in the browser, an especially valuable next step woul…