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The new Bethesda ports require UMAPINFO definitions if any map is replaced.
Since I maintain an unofficial patch for the base game, I want to retain the original information without breaking interm…
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### Editor
Resource editor
### Description of your feature request
Here's a quick list of lumps that can be found:
- DECOHACK: a DECORATE-like lump containing source code for complex DEHACKE…
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With UMAPINFO being used more often, would it be possible to add support for the format? What I mean by this is changing the level name, sky texture, and other aspects in UDB as is done with a ZMAPINF…
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Regarding UMAPINFO, I don't get an episode select when playing a wad like Valiant, Ancient Aliens, or Eviternity, which do have them in other source ports. I saw Dwar's video exclaiming that this was …
ghost updated
3 years ago
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Out of curiosity I tried running this DOS Doom port on [the new Legacy of Rust release](https://www.gog.com/en/game/doom_doom_ii), but did not quite work:
![Screenshot 2024-08-13 19-28-25](https://…
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I've made UMAPINFO files for Ancient Aliens, Eviternity and Valiant.
[umapinfo.zip](https://github.com/bradharding/doomretro/files/5899615/umapinfo.zip)
Can you add these files to Doom Retro distri…
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There are at least two PWADs ([Fork in the Road](https://www.doomworld.com/forum/topic/107191-fork-in-the-road-a-umapinfo-project-2019-07-03-update-alpha-3/) and [DBP25: Dead, But Dreaming](https://ww…
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The UMAPINFO documentation (https://github.com/coelckers/prboom-plus/blob/master/prboom2/doc/umapinfo.txt) suggests that semicolons start comment lines, but in practice they don't work in this port. H…
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Not sure if this is a feature request or a bug report but probably the former.
All testing done on the dev build.
Currently, enabling any ending key (endgame, endpic, endbunny, endcast) will displ…
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**Describe the bug**
In [MAPINFO (old format)](https://zdoom.org/wiki/MAPINFO_(old_format)), specifically when defining new skills, the `picname` property is supposed to be the name of the skill as a…