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I would like to see an undo button when terraforming, creating and editing. And also an undelete function for those times, when I forget to lock my objects.
https://secondlife.canny.io/admin/board/fe…
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# Why
#### As a edit
#### I want to use Ctrl+Z to undo the last action
#### So that it is easier to edit.
# Acceptance Criteria
#### Given
#### When
#### Then
# Notes
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This happens with the [else/graph~] abstraction
- Add the object
- hit undo
- Pd crashes
Seems like a Pd bug. Pd shouldn't crash
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Used the mark present all command to mark all students present with the first Hugh being present originally. However after undo, the first Hugh lost his attendance as well. Below are the two states th…
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### Describe the bug
Placing some stuff into scene and performing undo, nothing happens. I am not sure what stuff is affected, so far I tried placing decals/models/prefabs, all have the same issue.
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UI:
- add a panel on the right showing history commands executed
Backend:
- follow proposed approach on DG
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undo previous action in edit mode
Not sure how viable this is but it's very annoying when i accidentally make a big note overlapping a bunch of other notes or delete a whole bunch of notes.
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Thanks to @rpatters1's work in #24744, we now have an Undo/redo history dialog:
Some more refinements are to be made to this dialog.
### UX/UI
There is no distinction between undo items and …
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mechanics for undoing actions
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Thanks for this excellent tool,
It would be very handy to be able to undo changes, adding or removing hunks.
I have no idea if this is architected in a way which makes this trivial or difficult!