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After adding these(vnn_core_ios, vnn_ios_kit) frameworks I am not able to build if the simulator is selected
also I need to test some of the things on simulator
it will be very useful if you provi…
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Is it possible to create a universal framework for both macOS and iOS?
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Hi, I'm using XCode 4.2 (Build 4D199) under Mac OS X 10.7.2 (Lion).
I used to use iOS-Universal-Framework with XCode 4.0 under Mac OS X 10.6 (Snow Leopard) and then everything worked perfect. But sinc…
ghost updated
12 years ago
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It'd be nice to have a script that generates a universal framework for EarlGrey. Then when EarlGrey is used in CI, the dependency doesn't have to be recompiled.
- https://github.com/AudioKit/AudioK…
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I have started working on an universal async call framework so that the all the bindings could easily be converted to async with minimal code modifications
Here it is the current version:
### The …
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alias names:
- fat
- universal
- multi-architecture
**refs**
- [Building a Universal Framework for iOS](https://spin.atomicobject.com/2011/12/13/building-a-universal-framework-for-ios/)
- [[CMake] iO…
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Hi Ksternerud,
We were using the templates real and framework templates for building framework it was working perfectly fine for Xcode 5 but the scrips are not working for Xcode 6 so we were convertin…
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After installing the plugin, I was unable to use SteamMultiplayerPeer. I resolved the issue by updating three lines in the steam-multiplayer-peer.gdextension file. Specifically, I added "macos.framewo…
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Hey guys, I have been trying to adapt the latest version to my Xcode project that is based on objective c.
When I build the framework The library only compiles for "iosdevice" or for "iossimulator"…
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Could you please build universal framework for both iOS simulator and iOS devices. Also with bitcode enabled, otherwise we have to disable bitcode for the whole app to be able to use KiteKit.