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Action updater for FORCE_DURATION should be updating the required hold length per trial/reward, but it remains static.
In contrast, updaters for Upper and Lower force threshold are working as expecte…
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this honestly probably only effects pupdate since it blanket overrides all display modes on each core but I figured I'd post here for feedback/consensus before adding anything
@mcclure expressed w…
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## Description of bug / unexpected behavior
Updaters are not updated correctly on the first / last frames of animations.
In the below code sample, the red dot is expected to continuously move ri…
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Bonsai "Calibrate load cells" does not always successfully zero the load cells on first try. They may settle on a peculiarly offset value. Re-running Calibration works after 1-2 more tries, so issue i…
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Updaters are what we call the code handling a single file, like a `.ruby-version` or `.circle/config.yml`. They know where to find the version and how to update it.
As you can imagine this can be …
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Additionally, it'd be nice to implement better per-source deleters (so that you don't have to delete every grouping in order to delete/re-add a single source, unless this work is already done and I di…
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The Strawberry Perl and perlbrew dev systems always update the CPAN modules and run the Biodiverse test suite.
We should stash the Biodiverse git commit the call was last run against, and only ru…
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e.g.,
``` java
static long skipUpTo(InputStream s, final long l) throws IOException {
long $ = 0;
for (byte[] buf = createBuffer(); $ < l;) {
long remaining = l - $;
long sk…
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## Description of bug / unexpected behavior
When adding an object to a scene using `LaggedStart()` no updaters are recognized:
- not when using `.add_updater()` before adding to the scene
- not `al…